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Project: Odessa Twins (PC Prototype) Client: Twintime Software GmbH. Timeframe: 2007 - 2008 Team: T..Heinrich, C. Muetze, B. Bleicken Tasks: realtime characters & animations, look of the game teaser, 3d level objects
For Twintime Software´s upcoming game Odessa Twins, we created a large variety of ingame assets, as well as a "look of the game" teaser. We created the ingame environments and characters, including animations and the implementation into Trinigy´s Vision Engine. Since Twintime wasn´t really happy with the quality of the Vision Engine display and they had no capacities to rewrite the Engine to fit their needs, we had to create a "look of the game" teaser, which should represent the look and the feel of the final game. The shader for the trailer, have been created as realtime shaders, so that they could be transfered easily to a game engine later on.
Additional links: Twintime website
posted by Thomas Heinrich / 16.06.2009
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